If such a plugin does not exist, then I guess I'll either need to edit assets or write the plugin myself (is it even possible?). I'm making this request because such a plugin would allow me to use most assets (which follow the 48x48 scale) without having to edit/rescale them. So a 64圆4 character would be 1x1-tile sized and a 96圆4 character would be one-and-a-half-tile tall meanwhile, a 48x48 table and a 96x48 door would still occupy 1x1 and 2x1 tiles, respectively. Is there a way to change this setting in the project to another character on my list For example to make hero7 Rick the main character without tampering in my database. By default the main character is character 1 Eric. Let me give an example: Basically, I'd like to set a 64圆4 ratio per tile when it comes to sprites but keep the default 48x48 for everything else. In RM VX Ace is this quick option to place the main character on the map. but I wonder if there is a plugin that changes pixel scale for character sprites and nothing else. Also, I'm already aware about the existence of plugins that change standard tile size. So yeah, I realized the 48x48 pixels per tile ratio from MV was is not gonna cut it. 48 x 48 px, you can make the spritesheet whatever size you like. As long as each frame is the same size, e.g. ![]() ![]() Due to a specific concept I have in mind, sprites are going to be rather important in my game, so I need to give them some detail and to make size differences between characters of different races visible in their very sprite. Typically a character sprite comprises a block of 3 columns (animation/'stepping' frames) and 4 rows (facing directions down, left, right, up) for a total of 12 frames. At the moment, I'm currently drawing custom sprites for my game.
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